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Imagine Breaker Permission Post
- Touma's right hand, Imagine Breaker, inflicts subconscious fear upon any nearby supernatural beings. This will manifest as a gut instinct that will warn you to keep your distance. The same kind of feeling you'll probably get when standing at the very edge of a cliff. Your character can tune it out if you wish.
- The very reason supernatural beings feel uneasy near Touma is because Imagine Breaker can potentially kill them with one touch. Now if you feel Imagine Breaker's limited range and the forewarning they get from being near it isn't enough I'm willing to downscale it. Just let me know.
- Supernatural items are not safe from Imagine Breaker either. Unless you're fine with Touma ruining your character's toys, I'm going to limit this to it just being temporally nullified. I know there are some characters that have special items that are irreplaceable and having them permanently destroyed would be quite terrible.
You can read a more expansive explanation of the capabilities of Imagine Breaker here. If you have any questions or concerns about Imagine Breaker please don't be afraid to ask.
Imagine Breaker
Touma was born with the mysterious and logic defying ability known as Imagine Breaker. This ability allows Touma to negate all supernatural powers which include the effects of magical, psychic, and divine powers with physical contact of his right hand. While he technically an Esper, Imagine Breaker is not an Esper ability. His status as a "Level 0 Esper" is thanks to the fact that Imagine Breaker can't be detected nor properly measured.
Although only his right hand can actively negate supernatural powers, there are some exceptions. Anything supernatural that affects his body as a whole will be completely negated. This makes abilities such as teleportation ineffective on him.
Supernatural forces aren't the only things Imagine Breaker can affect. Humans with supernatural powers can be nullified upon physical contact with his right hand. Their powers will return the moment he releases them. Supernatural beings respond differently to Imagine Breaker depending on what they are and feel subconsciously afraid of him. Angels, for example, can be killed with Imagine Breaker. Supernatural constructs such as Golms when touched lose their power and subsequently fall apart.
Not everything can be immediately dispelled by Imagine Breaker. If the supernatural force is sufficiently massive enough, it will take extra time for it to be completely destroyed. Supernatural forces that can constantly regenerate are far more troublesome. The only way to permanently negate a regenerative supernatural force is to destroy its source. Touma can counteract his disadvantage against sufficiently massive and/or regenerative supernatural forces by disrupting it. During this state of disruption, he can physically interact with the supernatural force and safely redirect it elsewhere.
Touma possesses no direct control over Imagine Breaker. It is a passive ability that cannot be turned off no matter what. Because Imagine Breaker is indiscriminate on what it negates, it makes no distinction between beneficial and detrimental supernatural phenomenon. This makes receiving beneficial effects impossible. Imagine Breaker is the reason he is constantly plagued with misfortune since it even negates his own luck.
Most importantly, Imagine Breaker is completely useless against mundane threats. Touma is just as vulnerable as any other normal human being when threaten with normal weapons such as firearms.